Eric Chasseur

Personal

Name Eric Chasseur, aka Hunter
Alignment Human Animal Druid of Small Longhair Wildcats
Life 30 Death Threshold 9
Standing 69 (High) Armour Fur (1) on every location except head.
Mana 2 (Low)
Items Level 2 Holy Symbol; Maracas of Tree Heal 0.2 invoked by dancing (compels user to shake them; actual tree not required for healing); 41 Groats

Skills And Miracles

Scouting Skills and Miracles Range Duration Standing Mana Life Level
Recognise Creature - - - - - -
Recognise Smell - - - - - -
Recognise Smell - 15 min 1 - - 0
Enhanced Smell - 15 min 4 - 1 (3) 3
Recognise Miracle 1 inch - - - - -
Recognise Magic 1 inch - - - - -
Detect Magic 10 feet ⊙ - - - - -
Evaluate - - - - - -
Read/Write Druidic Runes - - - - - -
Discern Druidism 20 feet - 1 - - 0
Discern Sect 20 feet - 3 - 0 (2) 2
Discern Path 20 feet - 5 - 2 (4) 4
Discern Wounds - 1 min - - - -
Discern Disease - 1 min - - - -
Discern Poison - 1 min - - - -
Discern Spiritual Influence - 1 min - - - -
Discern Paralysis - 1 min - - - -
Animal Empathy - - 1 - - 0
Talk With Animal - 15 min 3 - 0 (2) 2
Utility Skills And Miracles Range Duration Standing Mana Life Level
Prayer - 15 min - - - -
Miracle Gift 0 0 15 min 1 - - 0
Miracle Gift 1 0 15 min 2 - 0 (1) 1
Miracle Gift 2 0 15 min 3 - 0 (2) 2
Befriend Animal 2 20 feet 15 min 1 - - 0
Befriend Animal 4 20 feet 15 min 2 - 0 (1) 1
Animal Leap 0 10 feet - 2 - 0 (1) 1
Animal Leap 1 20 feet - 4 - 1 (3) 3
Animal Leap 2 30 feet - 6 - 3 (5) 5
Strength - 15 min 3 - 0 (2) 2
Double Strength - 15 min 5 - 2 (4) 4
Plant Walk Self - 15 min 2 - 0 (1) 1
Plant Walk Other 0 15 min 4 - 1 (3) 3
Trip 20 feet - 1 - - 0
Entangle Touch 0 15 min 2 - 0 (1) 1
Entangle Range 20 feet 15 min 3 - 0 (2) 2
Tree Heal 1 - 5 min 1 - - 0
Tree Heal 2 - 5 min 2 - 0 (1) 1
Tree Heal 3 - 5 min 3 - 0 (2) 2
Plant Strength 20 feet 15 min 2 - 0 (1) 1
Combat Skills And Miracles Range Duration Standing Mana Life Level
Claw Hand 2 +1 - 15 min 1 - - 0
Claw Hand 4 +1 - 15 min 3 - 0 (2) 2
Fur Skin 1 +1 - 15 min 1 - - 0
Fur Skin 2 +1 - 15 min 2 - 0 (1) 1
Fur Skin 3 +1 - 15 min 3 - 0 (2) 2
Fur Skin 4 +1 - 15 min 4 - 1 (3) 3
Fur Skin 5 +1 - 15 min 5 - 2 (4) 4
Fist Proficiency - - - - - -
Subdue Fist Proficiency - - - - - -

Effects

Enhanced Smell
Negates the protection of Blur, Cloak, and other invisibility spells and miracles.
Recognise Miracle
Allows a character to tell whether something or someone within 1 inch of his hand is under the influence of a miracle. It also allows the character to gauge the current Standing of a character as follows
Current PowerReading
1-15 low
16-50 medium
51-100 high
101+ very high
When this skill is used on himself, the character can tell exactly how much Standing he currently has.
Recognise Magic
Allows a character to tell whether something or someone within 1 inch of his hand is magical or is under the influence of a spell. It also allows the character to gauge the current Mana of a character as follows
Current ManaReading
1-15 low
16-50 medium
51-100 high
101+ very high
When this skill is used on himself, the character can tell exactly how much Mana he currently has.
Detect Magic
The caster will be aware of all sources of magic within 10', even those hidden behind or within something else.
Evaluate
Allows a character to estimate the monetary worth of an object.
Discern Wounds
Allows a character to and out exactly how badly each location of a character or creature is damaged and how much Life Points the character has. The skill takes a minute to use, and the examined character or creature must not be moving.
Discern Disease
Allows a character to discern whether a character or creature is diseased, and the level of the disease (minor, medium or major). Takes a minute to use.
Discern Spiritual Influence
Allows a character to discern whether a character or creature is possessed, charmed or otherwise under the influence of someone or something else. Takes a minute to use.
Discern Poison
Allows a character to discern whether a character or creature has been poisoned and the particular effect of the poison. Takes a minute to use.
Discern Paralysis
Allows a character to discern whether a character or creature has been paralysed and how much longer the effect will last. Takes a minute to use.
Befriend Animal n
The caster is able to befriend a normal animal of Rank n or less. For the duration of the miracle the caster and the target animal consider themselves close friends. Neither will take any hostile action against the other, nor will they allow anyone else to cause the other harm, doing everything in their power to aid their friend.
Talk with Animal
This allows the character to hold a conversation with an animal, chosen at the time of casting. Note that the conversation will still be limited by the animals intelligence and that some animals have nothing interesting to say (eg: real world cows, squirrels, etc).
Plant Walk Self
For the duration of this spell, the target is immune to any natural or unnatural plant restraining effects, such as Trip and Entangle.
Trip
Causes the targeted character to trip and fall.
Entangle
Causes any plants near the target to entangle his limbs. Thus a character on grass will have his legs entangled, while a character on grass and near a tree will his legs and arms entangled. A character with at least Strength can break the hold, taking 5 seconds per entangled location.
Plant Strength
This miracle effects entangling plants, strengthening them so that at least Double Strength is required to break free. It also repairs damaged plants, healing them of 25 points of damage.
Miracle Gift n
Allows the caster to pass knowledge of a Druidic miracle of level n or lower to another. For the duration of the miracle, the recipient can cast the miracle (using his own Standing) as if he had spent Character Points to learn it. However, for the duration of the miracle, the giver loses all knowledge of the miracle and also all knowledge of miracles which require it to be known.